GTM Sauce

B2C · anime streaming service

How Crunchyroll grows

7 tactics and 4 figures from 1 interview.

About Crunchyroll

What it is
Anime-only subscription video streaming service
Who it's for
Anime fans, originally mostly hardcore fans
Business model
subscription plus merch, events and gaming

As described in the interviews, not independently verified.

Crunchyroll's 7 tactics

Crunchyroll · B2C · anime streaming service

Grew from 200K to 12M+ paid subscribers; first price rise after 6-7 years

Primary metric was paid subscribers, with an assumption that price could rise gradually later. Crunchyroll deliberately did not raise price for a long time, trying to exhaust every way of adding new subscribers first (marketing, partnerships, more shows, side products for people who were cancelling). The first price increase came only after six or seven years of scaling paid subscribers.

Workedpricingpositioning-niche
Sub Club by RevenueCat · 2023-09-06

Crunchyroll · B2C · anime streaming service

Little churn from existing subscribers; new signups dip somewhat

Apply the increase to existing subscribers, since new-subscriber-only increases leave most of the gain on the table (host caveat: grandfather early supporters when the base is small). Keep increases marginal, e.g. $1-2 like Spotify and Netflix, never doubling. Model impact separately for existing subscribers and the future flow of new ones; track year-over-year growth in paid subscribers afterward. Expect a step down in acquisition (e.g. 100K/month to 80-90K after +10%) but little extra churn if executed well.

Workedpricing
Sub Club by RevenueCat · 2023-09-06

Crunchyroll · B2C · anime streaming service

Called a big change behind subscriber growth; no separate numbers

Most paying subscribers were the most hardcore anime fans. Crunchyroll adjusted how it welcomed new anime fans: a branding and 'vibe' change that showed up in marketing, and required a cultural shift inside a company made up of diehard fans. Goal: reinforce the value core subscribers get while slowly expanding beyond the core audience.

Workedpositioning-nichecontent
Sub Club by RevenueCat · 2023-09-06

Crunchyroll · B2C · anime streaming service

Let it compete on fan relationship instead of the best video player

Built a brand around the shows and the fan identity (the 'T-shirt test': would fans wear your brand's T-shirt). Introduced other revenue streams around subscribers: merch, events, gaming and more. Also tried products solving tangential needs for people who were cancelling.

Workedupsell-expansionpositioning-niche
Sub Club by RevenueCat · 2023-09-06

Crunchyroll · B2C · anime streaming service

Somewhat helpful; people say different things than they do

Ran many pricing surveys, not only to set the core price but to estimate what the most passionate fans (top 1%) would pay relative to core subscribers, since they may pay more for a barely different product. Results treated with caution because stated and actual behavior differ.

Mixedpricingvalidation
Sub Club by RevenueCat · 2023-09-06

Sort cancelling users by what they ask for: ignore requests far from the product; for close requests (popular or under-the-radar shows Crunchyroll could reasonably license), go get the content. If acquired, email those users: 'Hey, this is now on the service. Do you want to come back?', sometimes with a discount or a trial period to return.

Unknowncancellation-flowemail
Sub Club by RevenueCat · 2023-09-06

Crunchyroll · B2C · anime streaming service

Done consistently in streaming: take users who cancel during the free trial (or first billing month) and users who make it through, and look for behaviors that differ between the two groups early on. Label risky vs valuable early behaviors and bend the product and onboarding (first day, first session or first month) toward the valuable ones. Pair with surveys: Google Forms or Zoom calls with long-tenured subscribers and fast cancellers.

Unknownanalytics-attributiononboarding
Sub Club by RevenueCat · 2023-09-06

Crunchyroll by the numbers

MetricValueContextSaid in
paying users200K subscribers
approximate
Paid subscribers when the guest joined CrunchyrollSub Club by RevenueCat
2023-09-06
23:10
paying users12M subscribers
estimate
Over 12M paid subscribers todaySub Club by RevenueCat
2023-09-06
23:10
paying users+-1,000 subscribers/week
approximate
Some weeks in the early period lost about 1,000 net subscribersSub Club by RevenueCat
2023-09-06
23:10
time to milestone6–7 years
approximate
Time focused on subscriber growth before the first price increaseSub Club by RevenueCat
2023-09-06
23:10

Topics

Interviews