GTM Sauce

Mojo · B2C · social video editing app

Ship a rough first version in 2 months and charge from day one

30 free trials on launch day, against a goal of one

Workedvalidationpaywallpr-launch

What they did

After the pivot, took about two months (with two founders plus an intern) to build a glitchy alpha and launched it on Product Hunt. Added a subscription from day zero as the demand signal: $10/month (they had considered $1) with a 30-day free trial so nobody paid by accident. No onboarding paywall for the first few years, so trials reflected actual interest. Success bar set in advance: one trial from a country other than France.

What happened

About 30 trials on day zero; the team first thought the app was broken. Payment used as the best proxy for real interest after the previous app's vanity downloads.
Stage
launch
Effort
Two founders plus an intern, about two months of build
“That was the main reason that we actually added subscription into Mojo from the get-go.”
Francescu Santoni
“we didn't even add an onboarding paywall for a few years, because what we wanted to measure is the actual interest.”
Francescu Santoni
“And we are like, if we get one trial period from one country that we don't know, so except us and France because of friends maybe, we will celebrate. And we got, I think on the day zero, 30 trials.”
Francescu Santoni

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