B2C · value study app for painters
How Value Study grows
23 tactics and 23 figures from 2 interviews.
valuestudy.app/enValue Study is an art app that was free for years and grew with no marketing, through a name matching the term students learn in class and through teachers passing it to whole classes. Its founder later added a paid unlock, then dropped the free tier, and reported revenue doubling to $61K over the last 12 months.
- Value Study first added a one-time Pro unlock, which brought a steady £200 or so a month while most users stayed free.Value Study
- After announcing three months ahead that the free tier would end, the founder saw a spike in lifetime purchases, then charged everyone; he reported revenue doubled in a year to $61K, alongside other changes.Value Study (1)Value Study (2)
- Lifetime and yearly plans split sales about evenly; on Android, a soft paywall trial replaced the hard paywall and reviews recovered, though support fixes landed at the same time.Value Study (1)Value Study (2)
- A low-cost influencer with a big following in another language brought $4,000 in one week, but broken Android translations caused a wave of bad reviews.Value Study
- Paid channels did little: a print magazine ad in the hobby niche roughly broke even, and Meta ads had not returned their cost.Value Study (1)Value Study (2)
- An optional, skippable question about how people found the app drew about 31,000 answers, with free text naming specific teachers, courses and books.Value Study
Summary written 2026-11-07 from the tactics below. Figures are as founders stated them.
About Value Study
- What it is
- Turns any photo or video into simplified black-and-white values so painters can plan shapes, with value highlighting, shape simplification, blink mode and print
- Who it's for
- Painters and art students, often recommended by art teachers; many use an Android phone plus an iPad
- Business model
- yearly subscription plus lifetime purchase; hard paywall on iOS, soft paywall trial added for Android
- Pricing
- Free for about 3 years; Lifetime Pro in-app purchase unlocking features; About $7-8/year and $18 lifetime (host's reading); Tested ~$29.99/$39.99, then brought down halfway; Tip jar in settings
- Launched
- 2021
- Team
- Solo founder working evenings alongside a full-time job
- Funding
- bootstrapped
- Outcome
- $61,000 revenue in the last 12 months; 10,000+ artists
As described in the interviews, not independently verified.
Value Study's 23 tactics
Value Study by the numbers
| Metric | Value | Context | Said in |
|---|---|---|---|
| revenue | USD 61K/year approximate | Revenue over the last 12 months | App Masters 2026-11-0729:01 |
| revenue | USD 40K/year approximate | 'Passed 40,000 in a year in 2026' as stated; year possibly misspoken | App Masters 2026-11-0729:01 |
| mrr | USD 5,000/month approximate | Description figure; the body gives only $61,000 over the last 12 months (~$5K/month) | App Masters 2026-11-0729:01 |
| growth rate | +100%/year approximate | App Masters 2026-11-0730:16 | |
| users | 10K users approximate | Artists reached to date | App Masters 2026-11-074:26 |
| revenue | GBP 200/month approximate | Consistent monthly revenue from the lifetime Pro IAP before removing the free tier | App Masters 2026-11-0729:01 |
| time to milestone | 3 years approximate | Time the app was completely free before charging | App Masters 2026-11-0723:31 |
| share | 50% approximate | Lifetime purchases vs yearly subscriptions: 50/50 until around the Android launch | App Masters 2026-11-0727:35 |
| conversion rate | gone down a lot, offset by many more users approximate | Download to paid conversion | App Masters 2026-11-0731:02 |
| count | 1,000 keywords approximate | App Store keywords ranked (mostly low ranks on small, specific terms) | App Masters 2026-11-0711:38 |
| count | 31K responses approximate | Users who answered the optional 'Where did you hear about Value Study?' onboarding question | App Masters 2026-11-0719:44 |
| share | 38% approximate | Social media's share of the free-text 'Other' answers, which are 15% of all attribution answers; host calls it the second-best source after the App Store | App Masters 2026-11-0737:46 |
| revenue | USD 4,000/week approximate | Revenue in the first week after the Colombian influencer's post | App Masters 2026-11-0736:46 |
| share | 55% approximate | Host reading a slide: revenue attributed to the Colombian influencer ('55% revenues'); exact meaning unclear | App Masters 2026-11-0737:05 |
| revenue | USD 157/year | Tip jar donations this year; covered the Apple developer fee | App Masters 2026-11-0740:27 |
| price | USD 7–8/year approximate | Yearly plan, host's reading; no trial | App Masters 2026-11-0742:14 |
| price | USD 18/one-time approximate | Lifetime plan, host's reading | App Masters 2026-11-0742:14 |
| price | USD 29.99–39.99 approximate | Higher price tested after the host's audit (guest unsure which of the two); later brought down halfway | App Masters 2026-11-0741:35 |
| arpu | USD 1per download approximate | Revenue per download, host's reading from the audit | App Masters 2026-11-0751:35 |
| count | 260 searches | Search volume for 'value study' per Keywords Everywhere (Google) | App Masters 2026-09-1917:33 |
| count | 3,000 ratings approximate | App Store ratings count (3,000+) | App Masters 2026-09-1917:33 |
| rating | 4.8 stars | Average App Store rating | App Masters 2026-09-1917:33 |
| share | 90–99% estimate | Share of existing (previously free) users happy to pay after the switch to paid | App Masters 2026-09-191:09:43 |
Topics
Interviews
- From Weekend Project to $61K · App Masters · 2026-11-07
- Live App Teardowns: App Growth Optimization · App Masters · 2026-09-19