Clear 30 · B2C · app to quit or cut down weed
Say up front the app costs money, next to what the habit costs them
Onboarding conversion up about 3%; fewer 'it's paid' complaints
What they did
What happened
In their words
Asher Herbstman & Thatcher Clough - I Built a $30k/mo App That Helps You Quit Smoking
Thatcher Clough… is this sort of question where we ask them how they plan to use the app, and then we have a list of different features and sort of frame them in a way where we can collect data on what is it that people coming into the onboarding without ever having using our app or having used our app want to do? What do they think would be helpful for them on the break? Do they really want to be in groups with other people? Do they want to do video journaling?
Asher Hirschman… down like what the actual unit economics behind some of our acquisition is. This one, I think is sick. We saw this one in the Ahead onboarding, which is, you know, like an emotional wellness app. The first time I saw this, I was like, why would anybody ever put something in their onboarding that says, "Hey, this is going to cost you money," instead of, you know, just convincing them and then the user's like, "Oh, of course I want to pay." But I think that the ability to first set expectations, earn trust, really like painting yourself as, you know, a product that's worth paying for and asserting it instead of like, you know, sneakily asking it with your tail tucked between your legs, but really be like, "Hey, this costs money, we're doing it fair, we have a fair trial," showing a dream outcome and then anchoring it like a price anchor by showing like, "Hey, you can either dive into your own habit and this is the cost of that, or you can do your dream outcome." So when they get to the payment page, they're thinking about their dream outcome, and they're already anchoring it to the cost of their negative habit. We didn't think this was going to work at first, or at least I didn't. We tested it, and Thatcher--
Thatcher CloughYeah, it actually increased our conversion by like 3%, which, you know, might seem like, oh, a small number, but like those things add up, and that's sort of the AB testing that's done on onboarding. How do you get it up by 3%? How do you get it up by like 4%, 5%? Like, you know, even like 1, 2% changes can make a big difference when you have thousands of people coming into your app.
HostI don't see that many apps doing this right now, and in general, like marketing funnels, I feel like don't really lead with like, "Hey, this is a paid product, by the way, but here's why it should be paid and here's why it's fair." It just makes you feel better as a business owner. Like you don't feel like you're tricking people. And then I feel like that could actually help your ads too, cuz I feel like sometimes I see ads where it's freemium …
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More from this episode
- Grow with paid Meta and TikTok ads once the app converts wellBecame the growth engine; founders say they 'cracked paid ads' and are scaling
- Try organic posts, influencers, Reddit and SEO to get first usersUseful for early feedback, but hard to convert; the first $1K was the hardest
- Film your own funny ads that call out a very specific momentSpecific callouts grab attention; calm ads with an older speaker convert best
- Check which ages and quit reasons pay most, then aim ads at them26-30 year olds convert at almost double the 18-20 rate
- Ask users where they found the app, and also run proper ad trackingShows cost per trial by platform to rebalance spend daily; founders call it very helpful
- Track users from the first screen, not only after they sign inRevealed drop-offs; intro screen passes 85-90%
- Make onboarding a conversation: use their name, echo goals, show proof and quick winsPart of the 2-month push that took revenue from $10K to $30K a month
- Keep the slow 'what do you want to achieve?' questions in onboardingUsers spend 20-30 seconds on them with almost no drop-off
- Give users a free personal report on their habits before asking them to payFounders call it a big point of value; no numbers
- Ask new users which features they'd use, to show them off and learn
- Ask for a star rating during onboarding, right before showing reviewsReviews went from ~50 to almost 1,000 and keep climbing
- Sign users up by phone number and text them funny, personal messagesNo results given; founders cite ~95% of texts read within 5 minutes
- Open the paywall with a day-by-day plan for the first 7 days, not featuresPaywall conversion rose from ~20% to 30% with only this change
- Tell users 'no payment due now' and remind them 2 days before the trial endsMost users choose the yearly plan with the 3-day trial; no conversion numbers
- Test $30, $40 and $50 yearly pricesSettled on $30/year; no test numbers shared
- Run ads inviting people to take a quiz about their weed habitDidn't work; tried half-heartedly while onboarding was weaker
- Study which ads Meta and TikTok spend most on, and reuse their hooksAd with a woman beat one with a man; camera-shot look beat polished
- Offer the app to universities and addiction services, and add paid extras
Tags: price-anchoring, transparency, fair-trial