GTM Sauce

B2C · gamified self-improvement to-do app

How Locked grows

19 tactics and 36 figures from 2 interviews.

trylocked.app

Locked is a to-do list app for Gen Z that turns daily tasks into a game with XP, levels and leaderboards. After trying several channels at launch, its founder went all in on paid creators, contacting thousands by DM and sizing each deal so creators cost less per 1,000 views than those views earn. He reported the app reached $14K+ a month with no paid ads.

Summary written 2026-10-01 from the tactics below. Figures are as founders stated them.

About Locked

What it is
Gamified task app for Gen Z: add daily tasks, check them off for XP and compete with others
Who it's for
Gen Z struggling with focus and motivation
Business model
subscription
Pricing
$30/year; $7/week
Launched
~4 months before recording (late 2025)
Team
Evan plus former co-founder Alex Malaj; a small outreach team at peak
Funding
bootstrapped
Outcome
Over $14,000/month

As described in the interviews, not independently verified.

Locked's 19 tactics

Locked · B2C · gamified self-improvement to-do app

3-4% reply rate on Instagram, ~2% on TikTok; 5-10K creators contacted

Search Instagram/TikTok for niche terms (gym, self-improvement, day in the life), open each creator profile, paste the template DM, send, repeat. Each account hits a rate limit around 100 DMs/day, so run multiple sender accounts; buy 1,000+ followers for each and get it verified so it looks legitimate. Team sent 500+ DMs/day at peak; 5,000-10,000+ creators contacted in total.

Black hatWorkedinfluencercreator-ops
The Superwall Podcast · 2026-06-11

Locked · B2C · gamified self-improvement to-do app

Founder says it stands out in flooded inboxes; no numbers

Message opens with 'Paid promo?' so it stands out among hundreds of DMs, then: 'Hey, I'm the founder of Locked. We're looking to partner with a select group of day in the life or self-improvement creators. Would you be down to hop on a call and discuss a deal?' When creators suggest DMs, push for a call; almost never negotiate over DMs.

Workedinfluencercreator-ops
The Superwall Podcast · 2026-06-11

Locked · B2C · gamified self-improvement to-do app

Best of four deal types; works out to $1-2 per 1,000 views

Pay e.g. $1,000 per post with a 500,000-view minimum; size the clause at a $1-2 CPM (an $800 deal -> 400K-800K views). If the first video falls short, the creator keeps posting until videos collectively reach the benchmark. Alternative offered: stop early and be paid pro rata (e.g. $400 for a 400K clause, 50K views -> $50). Anchoring on the full amount motivates creators.

Workedinfluencercreator-ops
The Superwall Podcast · 2026-06-11

Locked · B2C · gamified self-improvement to-do app

$1-2 CPM paid vs $3-4 revenue per 1,000 views

Compute RPM (revenue per 1,000 views) from past videos: ~$3-4 for Locked (~10% download-to-sub, $30/yr or $7/wk). Offer CPM deals of $1-2 per 1,000 views, always with a payout cap (e.g. $500) set upfront, so paid CPM stays under RPM.

Workedinfluenceranalytics-attribution
The Superwall Podcast · 2026-06-11

Locked · B2C · gamified self-improvement to-do app

Bonus deal: ~$250 base; if the video reaches 250,000 views, pay another $250. Bonus can be combined with the flat, CPM or minimum-view deals.

Unknowninfluencercreator-ops
The Superwall Podcast · 2026-06-11

Locked · B2C · gamified self-improvement to-do app

Founder says curious viewers find the app through it; no numbers

Because Instagram can't carry a trackable link, the founder (or a personal account) comments something like 'I need this. What's the app called?'; the creator replies with the app name and pins the comment so curious viewers see it at the top of the comments.

Workedinfluencer
The Superwall Podcast · 2026-06-11

Locked · B2C · gamified habit tracker app

One $800 video: ~1M views, ~1,800 downloads, ~$3K; daily revenue doubled from ~$300

Measured revenue per 1,000 views of influencer content (RPM ~$2-3) and only closed creators at a lower CPM, typically $1-1.50. Example: Jeremiah Jones, whose motivational content about 'staying locked in' matched the app, was paid ~$800 with a 600,000-minimum-view clause; if views fall short he posts more videos until he hits it. The app appears within the first 15 seconds. If a deal converts, move the creator to a bigger deal. Influencers were the only growth channel; no paid ads.

Workedinfluencercreator-ops
Starter Story · 2026-04-01

Locked · B2C · gamified habit tracker app

His usual deal; keeps cost per 1,000 views under revenue per 1,000 views

Four deal types: (1) Flat rate, e.g. $500 for one reel or $1,200 for four; only for creators who consistently get enough views to hit your target CPM. (2) CPM deal: $1-2 per 1,000 views, always with a cap (e.g. $500 even if the video gets 10M views). (3) Minimum-view-clause deal: e.g. $500 for 500,000 views; creator posts more videos until reached. This is the one he almost always uses. (4) Bonus deal: $500 per video plus another $500 if it hits 1M views.

Workedcreator-opsinfluencer
Starter Story · 2026-04-01

Main paywall: $40/year with a 3-day free trial, or $7/week. If the user closes or escapes it, a 'transaction abandoned' paywall appears offering $20/year. Paywalls run on Superwall, used for A/B testing.

Unknownpaywallpricing
Starter Story · 2026-04-01

Locked · B2C · gamified self-improvement to-do app

One ~1M-view video made $3K+ and the first $1,000 and 1,000-download days

Tested creator niches within health/fitness: self-improvement, gym and day-in-the-life. Day-in-the-life worked best: the creator walks through the day's tasks and, after each one, opens Locked, taps 'add task', types it and checks it off, showing the XP/gamified UI to a Gen Z audience. Example: Jeremiah Jones, hook 'This schedule will keep you locked in for 2026', with the app name big in the top-left of the task screen.

Workedinfluencerpositioning-niche
The Superwall Podcast · 2026-06-11

Locked · B2C · gamified self-improvement to-do app

Standard deal: ~$500 for one video or $1,200 for four. Used only with creators who consistently pull very high views.

Unknowninfluencercreator-ops
The Superwall Podcast · 2026-06-11

Locked · B2C · gamified self-improvement to-do app

Profitable creators renewed and moved to bigger deals; no numbers

Brief: integrate the app within the first 15 seconds (earlier feels like an ad, later loses retention); otherwise give creators fair creative freedom; they send the post for approval before publishing; send a contract. Judge performance by revenue/download spikes (Instagram links can't be attributed). If a creator is profitable, renew the same deal repeatedly, then renegotiate a bigger one.

Workedinfluencercreator-ops
The Superwall Podcast · 2026-06-11

Locked · B2C · gamified self-improvement to-do app

Early follower-based picks with weak comments were the biggest mistake

Ignore follower count. Require creators pulling at least ~5,000 views per video (up to millions). Read the comment sections: people should comment about the video, ask questions, reply to each other and like comments; lots of emoji-only comments is a red flag.

Workedinfluencercreator-ops
The Superwall Podcast · 2026-06-11

Locked · B2C · gamified habit tracker app

Founder says this is how he signs creators; no outreach numbers

Search a niche-related term on Instagram or TikTok, scroll the videos, open creator accounts, and send every creator the same message, always starting with 'Paid promo?'. Get interested creators on a call and close them on a deal where their CPM is below your RPM.

Workedcreator-opsinfluencer
Starter Story · 2026-04-01

Locked · B2C · gamified habit tracker app

Credited for the ~1M-view video that drove ~$3K; renew creators who convert

Choose creators whose videos have strong engagement and high-quality comments (sign of a real audience, 'arguably the most important factor') and whose content matches the app's theme, so the integration feels natural. Send video requirements and a contract; require the app shown within the first 15 seconds; give a one-week deadline for the first video; keep working with creators who generate revenue.

Workedinfluencercreator-ops
Starter Story · 2026-04-01

ProblemPal · B2C · AI homework helper app

One 200K-view 'finish homework in 10 seconds' video drove ProblemPal to $2K/month

The founder's TikTok account started for his unblocked-games site Evanclever, then was switched to ProblemPal (homework helper), then to Locked. For ProblemPal he posted a direct pitch video: 'How to finish your homework very quickly' in 10 seconds using ProblemPal. Earlier he had grown the Totally Science account from ~30K to ~100K followers with simple videos.

Workedorganic-short-videofounder-brand
The Superwall Podcast · 2026-06-11

Rather than 'another boring habit tracker', Locked makes users pick a character at onboarding, awards 100 XP per completed task, and adds levels, badges, all-time/7-day/daily leaderboards and a motivational screen featuring the creator Jeremiah Jones.

Unknownpositioning-nicheretention
Starter Story · 2026-04-01

Locked · B2C · gamified self-improvement to-do app

Influencers won clearly; no numbers given for the other channels

At launch, tested Reddit marketing, X marketing, influencer marketing and paid ads; quickly judged influencers most effective and concentrated effort there.

Workedinfluencervalidation
The Superwall Podcast · 2026-06-11

Locked · B2C · gamified self-improvement to-do app

Became his best app at $14K+/month

Idea came from a friend who struggled to focus. Designed onboarding and main screens in Figma with co-founder Alex Malaj, then built with Claude. Applied video-game mechanics (XP, competing with others) to daily tasks.

Workedpositioning-nicheproduct-activation
The Superwall Podcast · 2026-06-11

Locked by the numbers

MetricValueContextSaid in
revenueUSD 14K/month
approximate
'over $14,000 a month'The Superwall Podcast
2026-06-11
2:27
views1M viewsper video
approximate
Jeremiah Jones day-in-the-life video, across Instagram, Facebook and TikTokThe Superwall Podcast
2026-06-11
8:18
revenueUSD 3,000
approximate
revenue attributed to the single Jeremiah Jones video ('at least')The Superwall Podcast
2026-06-11
8:18
revenueUSD 1,000/day
approximate
first $1,000 day, driven by the Jeremiah Jones videoThe Superwall Podcast
2026-06-11
8:54
downloads1,000 users/day
approximate
first 1,000-download dayThe Superwall Podcast
2026-06-11
8:54
conversion rate10%
approximate
download -> subscription ('a bit over 10%', ~10 downloads per subscriber)The Superwall Podcast
2026-06-11
9:14
priceUSD 30/yearmain plan, alongside $7/weekThe Superwall Podcast
2026-06-11
9:27
priceUSD 7/weekThe Superwall Podcast
2026-06-11
9:27
rpmUSD 3–4per 1000 views
approximate
average revenue per 1,000 influencer-video viewsThe Superwall Podcast
2026-06-11
9:38
cpmUSD 1–2
approximate
typical effective CPM paid to influencersThe Superwall Podcast
2026-06-11
9:38
conversion rate3–4%
approximate
Instagram cold DM -> reply, from a verified account with 1,000+ followersThe Superwall Podcast
2026-06-11
11:27
conversion rate2%
approximate
TikTok cold DM -> replyThe Superwall Podcast
2026-06-11
11:27
activity volume5,000–10K creators
estimate
influencers DMed in total ('at the very least')The Superwall Podcast
2026-06-11
12:00
activity volume500 DMs/day
approximate
team-wide at Locked's peakThe Superwall Podcast
2026-06-11
12:10
creator payUSD 500per video
illustrative
standard flat deal: $500 for one video (or $1,200 for four), only for creators who consistently pull big viewsThe Superwall Podcast
2026-06-11
13:40
creator payUSD 1,200per 4 videos
illustrative
standard flat deal, four-video packageThe Superwall Podcast
2026-06-11
13:40
cpmUSD 1–2
illustrative
CPM deal rate paid to creator, capped (e.g. at $500)The Superwall Podcast
2026-06-11
13:40
creator payUSD 500per deal
illustrative
payout cap on CPM dealsThe Superwall Podcast
2026-06-11
13:40
creator payUSD 1,000per post
illustrative
minimum-view-clause deal: $1,000 with a 500,000-view minimum across postsThe Superwall Podcast
2026-06-11
13:40
views400K–800K viewsper deal
illustrative
minimum-view clause set for an $800 deal ($1-2 effective CPM)The Superwall Podcast
2026-06-11
15:51
creator payUSD 250per video
illustrative
bonus deal: $250 base plus $250 more if the video reaches 250,000 viewsThe Superwall Podcast
2026-06-11
13:40
revenueUSD 14K/month
approximate
Starter Story
2026-04-01
1:34
time to milestone4 months
approximate
Launch to $14K/monthStarter Story
2026-04-01
0:06
time to milestone1.5 months
approximate
Idea to live in the App Store (incl. ~2 weeks of design)Starter Story
2026-04-01
3:40
priceUSD 40/yearYearly plan with 3-day free trialStarter Story
2026-04-01
2:19
priceUSD 7/weekWeekly plan, no trialStarter Story
2026-04-01
2:19
priceUSD 20/yearDiscounted yearly offer shown when the user closes the main paywallStarter Story
2026-04-01
2:19
revenueUSD 2–3per 1000 views
approximate
RPM: revenue per 1,000 influencer-content viewsStarter Story
2026-04-01
4:15
cpmUSD 1–1.5
approximate
Typical effective CPM paid to creatorsStarter Story
2026-04-01
4:15
revenueUSD 300/day
approximate
Daily revenue before the Jeremiah Jones videoStarter Story
2026-04-01
5:45
revenueUSD 600–1,000/day
approximate
Daily revenue in the days after the Jeremiah Jones video ($728, $600, $700, $678, $600, almost $1,000)Starter Story
2026-04-01
5:45
revenueUSD 3,000
estimate
Revenue attributed to one Jeremiah Jones videoStarter Story
2026-04-01
5:45
downloads1,800 installs
estimate
Downloads attributed to one Jeremiah Jones videoStarter Story
2026-04-01
5:45
views1M viewsper video
approximate
Jeremiah Jones video, across all platformsStarter Story
2026-04-01
5:45
creator payUSD 800per deal
approximate
Flat fee with a 600,000-view minimum-view clause; creator posts more videos until the minimum is hitStarter Story
2026-04-01
6:11
creator payUSD 500per deal
illustrative
Standard minimum-view-clause deal: $500 for 500,000 views (the deal he almost always uses)Starter Story
2026-04-01
8:40

Topics

Interviews