GTM Sauce

B2C · gamified self-improvement to-do app

How Locked grows

13 tactics and 21 figures from 1 interview.

Locked is a to-do list app that turns daily tasks into a game with XP, aimed at Gen Z. Its young founder tried several channels at launch and went all in on paid creators, contacting thousands by DM and paying them under deals sized to stay below what views earn. He reported the app reached $14K+ a month.

Summary written 2026-09-26 from the tactics below. Figures are as founders stated them.

About Locked

What it is
Gamified task app for Gen Z: add daily tasks, check them off for XP and compete with others
Who it's for
Gen Z struggling with focus and motivation
Business model
subscription
Pricing
$30/year; $7/week
Team
Evan plus former co-founder Alex Malaj; a small outreach team at peak
Funding
bootstrapped
Outcome
Over $14,000/month

As described in the interviews, not independently verified.

Locked's 13 tactics

Locked · B2C · gamified self-improvement to-do app

3-4% reply rate on Instagram, ~2% on TikTok; 5-10K creators contacted

Search Instagram/TikTok for niche terms (gym, self-improvement, day in the life), open each creator profile, paste the template DM, send, repeat. Each account hits a rate limit around 100 DMs/day, so run multiple sender accounts; buy 1,000+ followers for each and get it verified so it looks legitimate. Team sent 500+ DMs/day at peak; 5,000-10,000+ creators contacted in total.

Workedinfluencercreator-ops
The Superwall Podcast · 2026-06-11

Locked · B2C · gamified self-improvement to-do app

$1-2 CPM paid vs $3-4 revenue per 1,000 views

Compute RPM (revenue per 1,000 views) from past videos: ~$3-4 for Locked (~10% download-to-sub, $30/yr or $7/wk). Offer CPM deals of $1-2 per 1,000 views, always with a payout cap (e.g. $500) set upfront, so paid CPM stays under RPM.

Workedinfluenceranalytics-attribution
The Superwall Podcast · 2026-06-11

Locked · B2C · gamified self-improvement to-do app

One ~1M-view video made $3K+ and the first $1,000 and 1,000-download days

Tested creator niches within health/fitness: self-improvement, gym and day-in-the-life. Day-in-the-life worked best: the creator walks through the day's tasks and, after each one, opens Locked, taps 'add task', types it and checks it off, showing the XP/gamified UI to a Gen Z audience. Example: Jeremiah Jones, hook 'This schedule will keep you locked in for 2026', with the app name big in the top-left of the task screen.

Workedinfluencerpositioning-niche
The Superwall Podcast · 2026-06-11

ProblemPal · B2C · AI homework helper app

One 200K-view 'finish homework in 10 seconds' video drove ProblemPal to $2K/month

The founder's TikTok account started for his unblocked-games site Evanclever, then was switched to ProblemPal (homework helper), then to Locked. For ProblemPal he posted a direct pitch video: 'How to finish your homework very quickly' in 10 seconds using ProblemPal. Earlier he had grown the Totally Science account from ~30K to ~100K followers with simple videos.

Workedorganic-short-videofounder-brand
The Superwall Podcast · 2026-06-11

Locked · B2C · gamified self-improvement to-do app

Became his best app at $14K+/month

Idea came from a friend who struggled to focus. Designed onboarding and main screens in Figma with co-founder Alex Malaj, then built with Claude. Applied video-game mechanics (XP, competing with others) to daily tasks.

Workedpositioning-nicheproduct-activation
The Superwall Podcast · 2026-06-11

Locked · B2C · gamified self-improvement to-do app

Founder says it stands out in flooded inboxes; no numbers

Message opens with 'Paid promo?' so it stands out among hundreds of DMs, then: 'Hey, I'm the founder of Locked. We're looking to partner with a select group of day in the life or self-improvement creators. Would you be down to hop on a call and discuss a deal?' When creators suggest DMs, push for a call; almost never negotiate over DMs.

Workedinfluencercreator-ops
The Superwall Podcast · 2026-06-11

Locked · B2C · gamified self-improvement to-do app

Best of four deal types; works out to $1-2 per 1,000 views

Pay e.g. $1,000 per post with a 500,000-view minimum; size the clause at a $1-2 CPM (an $800 deal -> 400K-800K views). If the first video falls short, the creator keeps posting until videos collectively reach the benchmark. Alternative offered: stop early and be paid pro rata (e.g. $400 for a 400K clause, 50K views -> $50). Anchoring on the full amount motivates creators.

Workedinfluencercreator-ops
The Superwall Podcast · 2026-06-11

Locked · B2C · gamified self-improvement to-do app

Founder says curious viewers find the app through it; no numbers

Because Instagram can't carry a trackable link, the founder (or a personal account) comments something like 'I need this. What's the app called?'; the creator replies with the app name and pins the comment so curious viewers see it at the top of the comments.

Workedinfluencer
The Superwall Podcast · 2026-06-11

Locked · B2C · gamified self-improvement to-do app

Profitable creators renewed and moved to bigger deals; no numbers

Brief: integrate the app within the first 15 seconds (earlier feels like an ad, later loses retention); otherwise give creators fair creative freedom; they send the post for approval before publishing; send a contract. Judge performance by revenue/download spikes (Instagram links can't be attributed). If a creator is profitable, renew the same deal repeatedly, then renegotiate a bigger one.

Workedinfluencercreator-ops
The Superwall Podcast · 2026-06-11

Locked · B2C · gamified self-improvement to-do app

Early follower-based picks with weak comments were the biggest mistake

Ignore follower count. Require creators pulling at least ~5,000 views per video (up to millions). Read the comment sections: people should comment about the video, ask questions, reply to each other and like comments; lots of emoji-only comments is a red flag.

Workedinfluencercreator-ops
The Superwall Podcast · 2026-06-11

Locked · B2C · gamified self-improvement to-do app

Influencers won clearly; no numbers given for the other channels

At launch, tested Reddit marketing, X marketing, influencer marketing and paid ads; quickly judged influencers most effective and concentrated effort there.

Workedinfluencervalidation
The Superwall Podcast · 2026-06-11

Locked · B2C · gamified self-improvement to-do app

Bonus deal: ~$250 base; if the video reaches 250,000 views, pay another $250. Bonus can be combined with the flat, CPM or minimum-view deals.

Unknowninfluencercreator-ops
The Superwall Podcast · 2026-06-11

Locked · B2C · gamified self-improvement to-do app

Standard deal: ~$500 for one video or $1,200 for four. Used only with creators who consistently pull very high views.

Unknowninfluencercreator-ops
The Superwall Podcast · 2026-06-11

Locked by the numbers

MetricValueContextSaid in
revenueUSD 14K/month
approximate
'over $14,000 a month'The Superwall Podcast
2026-06-11
2:27
views1M viewsper video
approximate
Jeremiah Jones day-in-the-life video, across Instagram, Facebook and TikTokThe Superwall Podcast
2026-06-11
8:18
revenueUSD 3,000
approximate
revenue attributed to the single Jeremiah Jones video ('at least')The Superwall Podcast
2026-06-11
8:18
revenueUSD 1,000/day
approximate
first $1,000 day, driven by the Jeremiah Jones videoThe Superwall Podcast
2026-06-11
8:54
downloads1,000 users/day
approximate
first 1,000-download dayThe Superwall Podcast
2026-06-11
8:54
conversion rate10%
approximate
download -> subscription ('a bit over 10%', ~10 downloads per subscriber)The Superwall Podcast
2026-06-11
9:14
priceUSD 30/yearmain plan, alongside $7/weekThe Superwall Podcast
2026-06-11
9:27
priceUSD 7/weekThe Superwall Podcast
2026-06-11
9:27
rpmUSD 3–4per 1000 views
approximate
average revenue per 1,000 influencer-video viewsThe Superwall Podcast
2026-06-11
9:38
cpmUSD 1–2
approximate
typical effective CPM paid to influencersThe Superwall Podcast
2026-06-11
9:38
conversion rate3–4%
approximate
Instagram cold DM -> reply, from a verified account with 1,000+ followersThe Superwall Podcast
2026-06-11
11:27
conversion rate2%
approximate
TikTok cold DM -> replyThe Superwall Podcast
2026-06-11
11:27
activity volume5,000–10K creators
estimate
influencers DMed in total ('at the very least')The Superwall Podcast
2026-06-11
12:00
activity volume500 DMs/day
approximate
team-wide at Locked's peakThe Superwall Podcast
2026-06-11
12:10
creator payUSD 500per video
illustrative
standard flat deal: $500 for one video (or $1,200 for four), only for creators who consistently pull big viewsThe Superwall Podcast
2026-06-11
13:40
creator payUSD 1,200per 4 videos
illustrative
standard flat deal, four-video packageThe Superwall Podcast
2026-06-11
13:40
cpmUSD 1–2
illustrative
CPM deal rate paid to creator, capped (e.g. at $500)The Superwall Podcast
2026-06-11
13:40
creator payUSD 500per deal
illustrative
payout cap on CPM dealsThe Superwall Podcast
2026-06-11
13:40
creator payUSD 1,000per post
illustrative
minimum-view-clause deal: $1,000 with a 500,000-view minimum across postsThe Superwall Podcast
2026-06-11
13:40
views400K–800K viewsper deal
illustrative
minimum-view clause set for an $800 deal ($1-2 effective CPM)The Superwall Podcast
2026-06-11
15:51
creator payUSD 250per video
illustrative
bonus deal: $250 base plus $250 more if the video reaches 250,000 viewsThe Superwall Podcast
2026-06-11
13:40

Topics

Interviews