An AI Bible study app · B2C · Bickster app
Launch with a hard paywall, one offer and no free trial
One offer gave the clearest pricing lessons
What they did
What happened
- Stage
- launch / validation
In their words
How He Built an $800K ARR App Using Simple Strategies
… but you know, what it doesn't prove what you just said, it doesn't prove attention doesn't prove it's on long-term and CAC, all those things that are important, right? What you have to do after this, but, but at least get, like I said, it's creative testing, make sure, you know, your thumb stop, you know, your, you know, your hook, right? All that stuff is good enough to do iterate right and to go to the next level right um i think it's
super important once again and chris when you were launching were you just launching with the hard paywall to kind of force the payment yes oh my god yeah good point you have to do a hard paywall don't do a soft paywall force people to make a decision is this worth it is your promise your marketing your app store page your screenshots your everything up to that point right if you can get them to say, yeah, this is worth it. This is worth $29, $9 to me. You've convinced me, right? Don't let them go because you know what happens, right? Like the conversion rates go,
you know, so make sure you get them to take that dollar out right there. Don't you later on, you can experiment with all that. Right. But upfront hard paywall, a hundred percent. Yeah. Well, you are, you already had a chart in the beginning of people. Remember, I remember 1% after 1% of the revenues after soft paywall close. So like you might want to do soft paywall after you get some traction but initial tests like yeah do a hard paywall chris …
… And they're like, ow. I'm like, what the heck? So yeah, don't do too much onboarding to contaminate the promise. It should sell up to paywall. If you can't sell them up to paywall then you know change the concept or or try a different app in my opinion right uh you know and then get into a nice onboarding that kind of increases things after that but don't contaminate the test right that's a great principle and it's a little bit tiny but
yeah the principle is do not let what chris is saying do not let your onboarding abandonment people dropping off contaminate a pricing test so yeah i love that yep concept yeah uh you know this is our paywall we use you know it's just probably you can see it um you know promise price anchor no trial proof social proof one offer done right and obviously you know you can once you you get an app that you like and you're trying to scale it or trying to optimize it you know trial different prices and different things but i would say in the beginning just keep it simple with these
these six things right um and uh you know try to get people to take a dollar out of their wallet Why one offer? Just keep it simple. We did a couple pricing tests too during this. We found the one offer. It was just the best to get the results we wanted. Or not the results, for learning. More learning than anything. Got it. More prices kind of like, oh. Not to get too into the weeds here, but you're doing meta right now.
Once again, if someone can tell me how to do this. but you can't like direct one person to a paywall. You don't know which creative they saw. Like all of them could go to one paywall and all of them could go to the, go to the other. So you really don't know what's working, what's not. So we just kept it simple. I love it. I love it. Yep. Personally, walk it up. This kind of goes into the, you know, into the day one ARP. It's where I did lifetime, …
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More from this episode
- Turn a $5.99 paid app into a free download with a subscriptionRevenue jumped from ~$200/day to ~$2,000/day overnight
- Sell lifetime access instead of subscriptions unless the app has real running costsWorks well across their apps; subscriptions drew complaints on one
- Offer $59.99 lifetime or $39.99/year with a 3-day trial on a closable paywall~6% of installs buy; best revenue per 1,000 users of the variants tested
- Keep installs about half organic, half paid; fund only channels returning 2-3xOn track for ~110K MRR
- Use Apple Search Ads only if the cost per install fits your numbersBest paid channel for this app; too pricey for many of their others
- Run Google and Bing search ads and feed sales back to them every nightTwo of the three main paid channels; Bing small but profitable
- Test a one-screen landing page against sending search clicks straight to the App StoreDepends on the app; no general rule
- Test lifetime prices from $4.99 up to $49.99 at fixed ad spend to find the ceiling$29.99 beat $49.99 on day-one revenue; a later $39.99 now beats $29.99
- Build quick AI-coded versions of several app ideas; keep the one that sells
- Spin off an AI Bible app for chat users who asked religious questionsSold at $29.99 lifetime with little effort; ads near break-even
- Test with exact-keyword Apple Search Ads, then scale on MetaMeta converted even better than Apple Search Ads
- Set Meta ads to find buyers, not installs, and test videos at ~$500/dayInstall-to-purchase rose from ~6% to ~18-20%
- Title the App Store page with plain search terms and put the brand last
- Test app icons first, including wildly different versionsGuest says icons move conversion most; no numbers
- Test dropping the onboarding screens entirelyNo onboarding won in several apps; even one welcome screen hurt
- Use Adapty to change prices and paywalls without an app update
- Show one offer on the paywall with a 'view all plans' link
- Lay out paywall plans side by side instead of stacked~2 points higher conversion (guest unsure of the exact number)
- Skip paid attribution tools; use Meta's own numbers, in-house tracking and Mixpanel
- Put a hard paywall with one lifetime price on an app ranking in search
- Run Meta ads at ~$150/day for a fitness app for people 65+Nobody bought after $3-5K; buyers came from App Store search
Tags: hard-paywall, no-trial, one-offer, social-proof, price-anchor